Unit 1- Pre-production
Unit 1 pre-production:
Colors in a frame:
- Red
- Green
- Blue
- (R.G.B)
- Alpha
- Opaque - 100% opaque = solid 0% opaque = transparent
F.M.V = Full motion video
Viewing not watching
Layers:
- Motion blur (directional)
- RGB(A)
- Lights: point/spot/volume
- Audio
(1:22)
In this clip you can see multiple layers including multiple different forms of lighting with a point light in form of the sun. this game has two main layers. one layer is the main world which has the players model and all other objects such as NPC's, buildings and vegetation. The second layer is the skybox which is a 2D image which forms the sky. In the main layer it will house most of the main lighting like any light sources such as lights in houses or torches or other objects, it will also house the main light source for the world such as the sun, it won't house the actual image of it but it will house the light that it emits unless the sun is an actual object. Other lighting effects will be in there such as bloom and god rays.
Our game idea:
An RPG game much like Final Fantasy with different classes with different purposes and stats, but with a
survival system where you still need to eat, drink and sleep. It would be open world with Monsters
roaming the land. When a character is attacked by an enemy, instead of the health instantly being
taken away, the life counter would tick down to the heath you were taken down to.
Concept art:
in the game is that creatures will have vulnerabilities and resistances depending on what race
the player chooses they will also have different vulnerabilities and resistances. For example if
you pick a Goliath (big rock man) then you be resistant to slashing, piecing and bludgeoning
damage, but you will also be vulnerable to shocking and thunder damage. Depending on
what class and weapons the player uses depends on what types of damage the player will
do. Furthermore if the player deals piercing or slashing damage then that will apply a bleed
affect to the target, this means less instant damage but that damage will be applied over
time, however if you do bludgeoning damage this will just be flat damage with no bleed
effect. This will be the same with damage types such as fire, poison and acid.
Development of presentation:
I have been adding key points to my presentation in terms of things like the platform that the
game will be hosted on which is Windows, Linux and Mac I talked about how PC would be the
best platform for the game because it would facilitate the controls the best unlike mobile and
console devices would and also that mobile devices would not be able to run the game
because of the performance requirements of the game, if it was to be on mobile then we would
have to restrict certain aspects of the game
Presentation improvements:
Page 1:
- initaial ideas
- game story
- characters
Page 2:
- the world
- play style
- gear
Page 3:
- NPC
- Karma/morality
- classes
- platform
- platforms that you won't use
- software
- inspiration
- finance
- personnel
- contributors
- location
- total cost
- sources of finance
- post funding
1000 word essay based on power point:
always show examples
- intro paragraph (explanation of the game)
- P1 = cost
- P2 = distribution of cost
- P3 = equipment (hardware, software, facilities)
- P4 = personnel
- P5 = contributors (give examples of possible contributors you could hire)
- P6 = travel (access to office)
- P7 = time management (deadlines for the team)
- P8 = game development life cycle (split into sections of
- pre-production,production,post production
- P9 = investment(kickstarter/alpha funding give examples)
- P10 = Pegi (provide examples and why)
- P11 = TIGA
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