Unit 78 - Digital Graphics
Unit 78 - Digital Graphics:
Photoshop file extensions:
.psd
.jpg
.bmp
.tif
.tga
when you print it will print in CMYK, but we will use RBG(A)
A = alpha (transparency)
Dragon age inquisition poster review:
https://www.darkhorse.com/Books/30-626/Dragon-Age-Inquisition--The-Poster-Collection-TPB#prettyPhoto
Game poster fonts:
https://www.1001fonts.com/video-game-fonts.html
Game poster creation video:
https://www.youtube.com/watch?v=42nNiJsQ9N8
Graphics Essay:
- Artistic style? Describe (Provide images)
- Graphics (Perspective and resolution of game/platform)
- Concept Art Link to blogger
- Texture - Explain how texture is applied in your game
- (Characters, Map, Building, Scene/Level)
- H.U.D (Describe features of the H.U.D)
- How i Developed my poster(Begin with research, Text edit, PS Manipulation)
- (Include a reason for everything)
- Compression(Lossy, Lossless, RGB(A), Vector, Raster)
- Raster = Small blurred/pixelated when scaled (.PNG, .JPG)
- Vector = Large Image can be scaled without losing resolution (.PSD)
- (Making us aware of storage)
- Resolution (Resolution of your poster/DPI)
- Pixel & Aspect Ratio (Game frame size)
- Storage & Naming Convention (Name_Park_Bench_00001)
- (PC Game hardware requirements)
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